Table of Contents

Enum PlaybackMode

Namespace
Sigil.Sound
Assembly
Sigil.Sound.dll

How a Sigil.Sound.Sounds.Sample(Sigil.Sound.AudioBuffer,System.Nullable{Sigil.Sound.Param},Sigil.Sound.PlaybackMode,System.Double,System.Nullable{System.Double}) plays once it reaches its loop end, or the end of the sample.

public enum PlaybackMode

Fields

Loop = 1

Plays the loop region over and over: at the loop end it jumps back to the loop start.

OneShot = 0

Plays the sample once, from its first frame to its last, then falls silent.

PingPong = 2

Plays the loop region forward, then backward, then forward again, without a jump at either end.