Enum PlaybackMode
- Namespace
- Sigil.Sound
- Assembly
- Sigil.Sound.dll
How a Sigil.Sound.Sounds.Sample(Sigil.Sound.AudioBuffer,System.Nullable{Sigil.Sound.Param},Sigil.Sound.PlaybackMode,System.Double,System.Nullable{System.Double}) plays once it reaches its loop end, or the end of the sample.
public enum PlaybackModeFields
Loop = 1-
Plays the loop region over and over: at the loop end it jumps back to the loop start.
OneShot = 0-
Plays the sample once, from its first frame to its last, then falls silent.
PingPong = 2-
Plays the loop region forward, then backward, then forward again, without a jump at either end.